Session
Game Dev: Architecture, Pipelines & Team Workflows
For solo devs up to product leads with a game already underway. You don't have to be the one writing the code, just close enough to your project's problems to talk them through. Bring something that's slowing you down or a setup decision you're weighing.
What we can get into:
- Structuring game data so content and features stop fighting each other
- Setting up a release and content pipeline so shipping updates isn't a manual hurdle race
- Getting a build running reliably across platforms
- Structuring CI and builds
- Structuring a technical team or contractors so they don't step on each other
- Gameplay systems and architecture that hold up as the project grows
- Or just bring your own game dev topic and we see what we can do about it
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Let me know if you would prefer game design mentoring instead 🙏
Anton Licht
Co-Founder & Game Creator @ Sudden Forest
Berlin, Germany
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