
Ryan Beisner
GPU Cloud Infrastructure @ NVIDIA
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Global-scale GPU clouds at NVIDIA. Enabling cloud gaming and generative AI workloads on Kubernetes. I enjoy building teams, empowering developers, and solving complex problems.
Former OpenInfra Foundation Board Director. Former Ubuntu OpenStack and Ceph Engineering Manager at Canonical. Telecom network engineer and operations director before that. Open Source software advocate throughout.
Write-Through Object Cache for Fleets of Global Edge Clusters
GPU-focused workloads such as cloud gaming and AI inference jobs demand access to data at scale, which is often challenged by prohibitive egress costs and latency. This talk introduces a system and strategy designed to accelerate and optimize S3 object storage performance across a global fleet of edge Kubernetes clusters. The solution is built on Kubernetes, leveraging AIStore with OVN, Metallb, and many other common OSS components. Attendees will gain insights into the architecture, implementation challenges, and measurable impacts of the system.

Ryan Beisner
GPU Cloud Infrastructure @ NVIDIA
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