
Daniel Yuschick
Lead Design System Developer & Accessibility Specialist
Helsinki, Finland
Actions
Daniel Yuschick brings over 15 years of experience at the intersection of design and development, specializing in creating accessible and resilient design systems. Starting as a designer and transitioning to frontend development, Daniel has taken on Lead Design Systems Developer roles where he thrives on bridging the gaps between design and code while focusing on the aspects of the web he loves most. He contributes technical articles to various online publications and mentors aspiring developers through the Helsinki-based non-profits Codebar and Hive Helsinki. Beyond the technical, Daniel is a fiction author with a passion for engaging storytelling, great chocolate, and beautiful tattoos.
Area of Expertise
Topics
Hand Off! Lift Off! Design Systems Bridging Time And Space (And Species?)
What happens when a cat and a dog are trapped in space and forced to work together to defeat aliens to return home? A crash course in collaboration, communication, and design-to-developer handoffs!
In this talk, we’ll use their interstellar adventure to tackle real-world challenges in design systems: ensuring accessibility requirements are communicated, design tokens are used consistently, and documentation is clear and actionable. Through practical examples, we’ll explore tools and plugins for Figma and Figma Dev Mode that streamline collaboration and create a shared language to bridge the gap between design and development.
Whether you’re a designer, developer, or somewhere in between, this talk will equip you with the tools and insights to make your handoff process as smooth as a zero-gravity spacewalk.
This talk bridges my passion for storytelling with technical presentations. We follow our main characters, Captain McMeowy and Lieutenant Good Boy who have crashed their rocket ship on a planet and now have to work together to escape before the dreaded alien Leaddine reaches them. With AI voices, we bring the characters to life as they work through common struggles of design to developer handoffs, particularly those around accessibility, design token usage and documentation, to learn how we can collaborate more effectively even though we may be speaking relatively different languages.
Technical Requirements:
This talk requires audio support.
Target Audience:
The target audience for this talk is UI/UX Designers in general who work with handing off materials to frontend developers. More specifically, we focus on hand offs in the world of design systems. Indirectly, frontend developers would also be at home in this talk as well.
The Shopping Dead: An Accessible Live Web For The Unalive
Imagine this. You wake up as a zombie and need to integrate back into everyday life. But it’s a tough adjustment to make, being undead, as you need to order groceries and stock up on a fresh supply of brains. However, the web is more dynamic than you remember and visual notifications that are now used to communicate updates, errors, and content changes are difficult to understand. If not impossible.
We’ll explore ARIA Live Regions through the eyes of a zombie trying to navigate the modern day web. From creating an account, ordering your favorite snacks, to sending an email, we’ll experience how screen readers understand, or sometimes don’t understand, dynamic content and live region updates. We’ll explore the rules and recommended methods for incorporating live regions to create more inclusive notifications, and ultimately, we’ll find ways to replace live regions all together with more persistent and robust patterns.
This talk bridges my passion for writing horror fiction with technical presentations. We follow our main character, a zombie named Romero, who is designed and voiced with AI, as she attempts to order brains online. We use 'zombie vision' in our screen recorded demos of using screen readers to put the audience in her shoes to personally feel the needs and impact of the accessibility of our products.
Technical Requirements:
This talk uses pre-recorded videos using screen readers. Audio support for these demos will be required.
Target Audience:
The target audience for this talk is frontend developers of all levels but best suited for intermediate to advanced as this is a technical deep dive. To a lesser degree, designers as well can benefit and connect with points within this talk.
TDC 2025 Sessionize Event Upcoming
Moldova DevCon Upcoming
Webinale Upcoming
Into Design Systems Upcoming
NDC Oslo 2025 Sessionize Event Upcoming
Build Stuff 2024 Lithuania Sessionize Event
RenderCon Kenya 2024 Sessionize Event
Michigan Technology Conference 2024 Sessionize Event
RenderCon Kenya 2023 Sessionize Event
Please note that Sessionize is not responsible for the accuracy or validity of the data provided by speakers. If you suspect this profile to be fake or spam, please let us know.
Jump to top