Speaker

Jeffrey St. Germain

Jeffrey St. Germain

ArchitectNow

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As a Technical Team Lead, I bring a wealth of experience and expertise to the table, having been in the technology industry for over 30 years. My passion for technology runs deep, as I am constantly seeking out new solutions for clients and staying ahead of the curve with cutting-edge technologies. In my role as a leader, I am dedicated to guiding my team and fostering a collaborative, innovative environment. When I'm not knee deep in code, I can be found on the volleyball court, where I've played competitively for 32 years, or at the gym, where I maintain a strong commitment to CrossFit. My lifelong love of learning and drive to excel make me a valuable asset to any organization.

Unleashing the Power of Big Data: Navigating the Data-Driven World with Azure Tools

In this informative talk, we will dive into the concept of "Big Data" and its significance in today's data-driven world. From small amounts of unstructured data to massive datasets, companies have diverse needs for processing data. Learn about the powerful Azure tools and solutions that can help you effectively manage your data. Discover how Azure Data Factory enables efficient Extract, Transform, Load (ETL) processes, and how Azure Synapse and Data Lakes offer scalable storage solutions. Moreover, gain insights into advanced techniques that can enhance data processing and unlock the full potential of analytics. Join me to learn about the potential of "Big Data" for your organization.

Part 1: AI Game Master Assistant: Interaction

This session focuses on the interactive elements that bring the AI Dungeon Master assistant to life. Participants will be introduced to integrating Azure Speech Services for voice-enabled commands and responses, allowing for a more immersive gameplay experience. The workshop will cover advanced topics in OpenAI Prompt Engineering to fine-tune the assistant's responses for various in-game scenarios, and DALL·E Integration for generating visual representations of game elements. Attendees will also explore the concept of a Semantic Kernel to improve the relevance and coherence of the assistant's outputs. Finally, the session will provide insights into Azure Functions that serve as the backbone for managing communication between the frontend and AI components. This part is tailored for developers interested in the interactive and user experience aspects of AI integration into applications. Join me and Jeff Fattic for this amazing session.

Part 2: AI Game Master Assistant Infrastructure

This session delves into the foundational aspects of deploying an AI Dungeon Master assistant, focusing on the setup of necessary infrastructure using Azure Cloud Services. Attendees will learn about leveraging Document Intelligence for processing and understanding game manuals and narrative texts, setting up Azure Search Indexes for efficient data retrieval, and organizing a Blob Store for scalable storage solutions. Furthermore, the session will cover the Retrieval-Augmented Generation (RAG) pattern, incorporating OpenAI's powerful language models to enhance the assistant's ability to generate dynamic, context-aware game narratives. This part is essential for developers and architects looking to understand the backend infrastructure required to support sophisticated AI-driven applications.

How to build a 2.5d Side Scroller - Unity

In this session, I will demonstrate and describe how I built a single level of Nowhere (a Limbo inspired game). The session will cover animation, scripting, level designing, physics and parallax with 2.5d.

Straight to Production! - Trunk-based Dev with Feature Management

Learn about how to have a single trunk in the repository for development, deploy directly to production, and manage the features using feature management. I will touch on the topics of security, database management, QA process, and more.

Build your first Unity3D 2018 and C# Game

If you’ve ever wanted a hands-on crash course in game development, this session will walk you through how I built a 2D vertical scrolling game in Unity3D 2018 to give a taste of Unity 2D game development. You’ll get access to the source code so you can follow along, or feel comfortable to just observe and learn so you can implement later.

We will cover:

* How to import sprites
* Slicing sprites
* Adding Bones to sprites for animation
* Animation basics
* 2D physics
* Tile building
* C# scripting
* Swapping skins at runtime
* Saving data
* And more.

Building Serverless Robust, Secured Angular 6 Web Applications

Some development doesn’t need high availability, several massive servers, and lots of infrastructure. Yet, can you build secure a web app in Angular 6 hitting an Azure Serverless API, and only pay for the up-time used? Yup! In this session I will discuss how to setup a series of serverless Azure API endpoints, secure those APIs with JWT tokens from Identity Server 4, and to scaffold the APIs into an angular 6 site.

This new option of hosted services will bring more flexible, targeted options for many use cases. You’ll find this beneficial if you want the power of modern web technology but only need it available when the site is requested or during contextually relevant instances.

dev up 2023 Sessionize Event

August 2023 St. Louis, Missouri, United States

dev up 2022 Sessionize Event

June 2022 St. Louis, Missouri, United States

dev up Conference 2019 Sessionize Event

October 2019 St. Louis, Missouri, United States

dev up Conference 2018 Sessionize Event

October 2018 St. Louis, Missouri, United States

Jeffrey St. Germain

ArchitectNow

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