Johannes Ebner
Gaming Solution Architect, Structed.me
Munich, Germany
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Johannes is a Gaming Solution Architect who helps game developers & publishers of all sizes to build multiplayer games and online services for games.
He has 20 years of experience in the IT industry, including 15 in the games industry - many of which he built games himself and led game dev teams.
Johannes has been involved in a wide range of projects, from small web applications to large scale cloud services and Massively Multiplayer Online games and has consulted many publishers and game studios from indie to AAA on how to build online services and multiplayer infrastructures.
Johannes is also the maintainer of godot-playfab, the integration of Azure PlayFab for the Godot Engine, an active Godot community member, a co-host of the massively successful GodotCon 23 and has spoken at various conferences like the Sharkmob DevDays (invitational), Nordic Game and Microsoft’s GDC event.
Find out more at https://blog.structed.me/about
Area of Expertise
Topics
godot-playfab - A Godot extension to easily integrate PlayFab, a cloud-based backend as a service
Games today need a backend - whether that's a single- or a multiplayer-game.
But game devs want to build games, not backends (except me, I'm the odd one)!
Enter PlayFab, a free backend-as-a-service (up until 100k users). But how do you interact with it in your favourite Game Engine, Godot, with your favourite scripting language, GDScript?
I show you how to leverage godot-playfab, the Godot/GSDScript SDK I am maintaining to make the most of it in your Godot Game!
JetBrains GameDev Day 2023 Sessionize Event
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