Speaker

Leo Tot

Leo Tot

Your Game Dev Senpai,

Vukovar, Croatia

A Solo Game Developer by trade. Additionally, handling various types of business within the games industry, revolving around education, event organization journalism, and business development - all of this is done under the "work title" Your Game Dev Senpai, while privately owning a sole proprietorship business Crucial Update Production. Other half of one's existence is focused towards different levels of research and education within STEM fields, and cybersecurity. Nowadays, struggling to find time to actually play them games.

Area of Expertise

  • Information & Communications Technology
  • Arts
  • Media & Information
  • Business & Management
  • Government, Social Sector & Education

Topics

  • Game Design
  • Game Development
  • Indie
  • Indie Making
  • Unity
  • Unity3D
  • C#
  • C#.Net
  • .NET
  • Visual Studio / .NET
  • Game Engines
  • Unreal Engine
  • Blender
  • Gaming
  • Games
  • Video Games
  • Videogames History
  • Videogames Development
  • Cloud Gaming
  • Cybersecuirty
  • STEM Education
  • IT Security
  • IT Integration

So, you wanna be a game developer?

Game development, or rather gaming in general, is become one of the hottest topic in the industry that uses modern tech for its production.

Games industry is considered to be, more-less a young industry, and as such produces a lot of misconception, especially when it comes to production.

With that in mind, we are going to dive into this (for some of you) uncharted realm, uncover mysteries and tools that game development production requires, and relinquish ourselves from all the doubts and misconception about the game production and games industry itself, for it is yer destinies to become a game developer.

Ask the Expert - Game Dev

Public panel AMA session on game production and games industry related topics.

The sorcery behind Unity render pipelines

When it comes down to deploying and rendering your games, one must consider the vastness of todays gaming ecosystem in terms of different types of platforms on which one can play games. Therefore, not all render pipelines are suited to handle the workload and assets with the same intensity, nor they are used for the same purpose. With that in mind, we're gonna dive into the most commonly used Unity render pipelines, analyze them from the developers standpoint, talk about the differences, and elaborate on the best practices so one can sleep easily at night knowing they made the right choice.

Existing in the game industry

Panel talk will discuss experiences on the subject of existing as an individual as well as an indie studio within the game industry from the perspective of the professionals from different indie studios in different regions of the Balkans.

KulenDayz 2023

"Slow down" IT Conference, International conference with authentic "slow down" chill vibe.

September 2023 Osijek, Croatia

Init 2022 Dev Conference Sessionize Event

September 2022 Banja Luka, Bosnia and Herzegovina

Konferencija za Podršku Kreativnoj Industriji 2022

Konferencija za Podršku Kreativnoj Industriji - druga iteracija konferencije usmjerena prema gaming, blockchain i web3 tehnologijama.

September 2022 Prijedor, Bosnia and Herzegovina

BrodTech Conference 2022 - Gaming and Web3

Regional Tech conference organized in Slavonski Brod, Croatia.

September 2022 Slavonski Brod, Croatia

Leo Tot

Your Game Dev Senpai,

Vukovar, Croatia

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