Shaun Lawrence
Senior Software Engineer working in all things .NET at Tinysoft ltd
Cambridge, United Kingdom
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Shaun is an avid gamer, learner and experimenter, these combined with a profession in software development make for some really fun journeys. He gets more than excited when others find interest in what he does and has made it his mission to share his learnings and result of the experiments with anyone that will listen.
Father to two amazing children and many, many unfinished side projects.
Shaun is a Microsoft MVP, speaker and published author. Maintainer of the .NET MAUI Community Toolkit, Xamarin Community Toolkit, Orbit game engine.
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If .NET brewed beer…
It would be fast, efficient and run directly on the low powered devices controlling it!
Come along and learn all about my journey into brewing beer, automating the process through the use of a Raspberry Pi/Meadow board. We will cover how to use common techniques to build on a low powered device and targeted towards machine control.
This session is great for anyone looking to get into developing for IoT devices using .NET - a framework that we are known for and love.
I love a good IPA, what do you like?
Choose your own adventure
Growing up I used to love diving into a ‘choose your own adventure’ style book and then later on in life, the same concept in video game form. I would like to apply this concept in today’s talk…
Join me in learning about how we can build video games with .NET MAUI in the form of a ‘choose your own adventure’ style game. You as the collective audience will be able to choose the paths that we go down and influence the content that gets presented.
Learn through our own voting system how we can combine technology such as SignalR to provide real time multi-player support into our .NET MAUI based games as well as many other cool techniques to really make our games or applications feel alive.
Building games in .NET MAUI
Have you always had that great idea for a game but never had the opportunity to build it? Join me in getting know a new cross-platform game engine (Orbit) that aims to make this task easy.
I want to show you how it combines the power of .NET MAUI graphics to obtain the key gaming concepts and then still utilise the underlying framework to make it all still feel familiar.
I will walk you through:
* what a game is and how it differs from typical business applications
* how to achieve common tasks such as rendering objects and collision detection
* how to optimise with a few simple rules
* how to have fun
All of the above will be through the use of a working example game as part of the game engine.
.NET MAUI is a hot topic, with .NET 7.0 landing in November 2022 there is a belief that the framework is finally going to be production ready. So let’s go and build that game idea together!
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Shaun Lawrence
Senior Software Engineer working in all things .NET at Tinysoft ltd
Cambridge, United Kingdom
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