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Ricky Tucker
Senior UX/UI Designer - Louisiana Office of Technology Services
Baton Rouge, Louisiana, United States
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Ricky Tucker is a Senior UX/UI designer for Louisiana's Office of Technology Services. In addition to contributing to the state's Design System, Pelican, he works daily with state agencies to develop digital products with the goal of improving the lives of Louisiana residents. Ricky holds certifications from Meta and Google, as was well as the W3Cx Introduction to Web Accessibility certificate.
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A Great Big Usable Tomorrow: Disney's Approach to User Experience
From the immersive worlds of Disneyland to the seamless storytelling of his films, Walt Disney was a master of user-centered design before UX was even a term. In this beginner-friendly session, we’ll explore how Walt’s design philosophy—built on empathy, iteration, and storytelling—can help developers and designers create more engaging, intuitive, and delightful digital experiences.
We’ll dive into Disney’s “weenies” (visual cues that guide users, like Cinderella Castle or Space Mountain), his obsession with accessibility (the original “curb cuts” on Main Street, U.S.A.), and his approach to user testing (constantly refining Disneyland attractions based on guest behavior). These principles apply directly to websites and applications today, helping us craft intuitive navigation, reduce friction, and design with every user in mind.
Join us as we take inspiration from the past to build a great big usable tomorrow—because, as Walt said, “It’s kind of fun to do the impossible!”
Tron Fights for the User: A Developer’s Guide to Accessibility Basics
Every user deserves a place on the grid. In this beginner-friendly session, we’ll explore how developers can champion accessibility and ensure their websites and software are usable by all, including those with disabilities.
Like Tron, who fights for the users, you’ll learn how to wield tools like semantic HTML, proper color contrast, keyboard navigation, and screen reader-friendly design to create a more inclusive digital world. We’ll cover quick wins you can implement today and share resources to level up your accessibility knowledge.
Join us to debug the system, derez barriers, and make sure every user—no matter their abilities—can navigate your digital realm with ease!
Designing for Neurodiverse Users
Accessibility is more than designing for keyboard controls and checking for color. Safe estimates indicate at least 20% have some sort of cognitive impairment -- but it's likely more. Neurodiverse people often experience the world differently than neurotypical people, and they may have different needs when it comes to using technology.
This talk will cover a variety of topics related to user experience design for neurodiverse users, such as: Accessibility and inclusion; Clear and concise language; and providing ways of interaction.
UX Design for Non-Designers
“The design is not just what it looks like and feels like. The design is how it works” — Steve Jobs
This talk will discuss the basics of user experience design (UX design) for non-designers. UX design is the process of designing products and services that are easy to use and enjoyable for users. It is a critical part of any successful product or service, but it can be daunting for non-designers.
We will discuss what UX design is (and isn't); basic UX principles, their importance, and how to apply them to your work.
This talk is for anyone who is interested in learning more about UX design, even if you don't have a design background.
It's me, Hi, I'm the Problem: Dark Patterns, Blaming the User, and Avoiding It
Thousands of Swifties agree, purchasing tickets is a frustrating experience... and that doesn't include the add-on fees.
In this talk, we'll explore the shadowy world of dark UX patterns and the harmful practice of blaming the user. We'll uncover common dark patterns that deceive or manipulate users, shedding light on why they exist and how they impact the overall user experience. More importantly, we'll discuss strategies to avoid falling into the trap of implementing these patterns and emphasize the importance of creating user-friendly designs that empower, rather than exploit, our users.
Narrative as a Design Tool
This session explores the power of storytelling as a design tool, showing how narrative can create more meaningful and engaging user experiences.
By integrating storytelling into the design process, designers can provide context, clarify complex processes, and align stakeholders around a shared vision. Storytelling fosters empathy, streamlines decision-making, and encourages collaboration throughout development. Participants will learn key strategies for crafting compelling narratives, including understanding audience goals, using techniques like mind mapping and storyboarding, ensuring a strong narrative flow, and incorporating feedback for continuous improvement.
Additionally, the session emphasizes the importance of developing rich, relatable personas that ground the design in real-world user concerns and values.
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Ricky Tucker
Senior UX/UI Designer - Louisiana Office of Technology Services
Baton Rouge, Louisiana, United States
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