Session

Mixed Reality and HoloLens 2 - What's new and different for developers

Microsoft HoloLens shipped to developers in 2016. Since then Mixed Reality as a platform evolved with Cloud Services and HoloLens 2. In this session, attendees will learn about what's new and different in 2020, including how to utilize the new capabilities of HoloLens 2, like fully articulated hand- and eye-tracking, and relevant cloud-services like Azure Spatial Anchors.

Developing for HoloLens typically is done with the Unity3D engine, deprecating .NET for UWP and requiring a run-time called "IL2CPP" when targeting HoloLens. This results in changes in the development workflow and debugging experience. Come and learn the tools of the trade.

Andreas Erben

CTO for Applied AI and Metaverse at daenet

Ponte Vedra Beach, Florida, United States

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