Session

WebXR: AR and VR without the fuzz

Extended Reality (XR), specifically AR and VR applications are usually developed in complex game engines like Unity3D or Unreal Engine.
Those engines are powerful but have an often significant learning curve and also an overhead as a development environment and in the DevOps flow.
WebXR tries to make AR and VR applications more approachable and attainable for developers that are already familiar with web standards.
This session provides an introduction into this group of standards.
Attendees will learn what functionalities WebXR covers and become familiar through demonstrations how to solve typical scenarios in WebXR type projects. Relevant libraries such as Babylon.js or AFrame will be introduced.
Developers and decision makers will hear why WebXR can make more sense than choosing a full Gaming Engine to implement Extended Reality applications.

Andreas Erben

CTO for Applied AI and Metaverse at daenet

Ponte Vedra Beach, Florida, United States

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