Session
OneNote & Loop: Mastering Creative Chaos in Game Development
In game development, chaos isn’t just inevitable – it’s essential.
Ideas spark at random moments, feedback loops are unpredictable, and creative vision is always evolving. At Event Punks, we don’t fight this chaos. We embrace it.
This session isn’t about fancy features or complex integrations. It’s about the way we work. It’s about how we navigate the messy, exciting world of game design using OneNote and Microsoft Loop – not to control the chaos, but to ride its wave.
What to Expect:
Real Stories, Real Struggles: We’ll share how we document our entire game development process in OneNote – from the first spark of an idea to the final playtest. We’ve made mistakes, learned hard lessons, and found creative ways to organize the unorganizable.
The Art of Controlled Chaos: Discover how we use Loop for spontaneous feedback, dynamic task distribution, and real-time collaboration – all while accepting that creative processes are never truly linear.
No Features, Just Flow: This isn’t about mastering tools. It’s about how we’ve turned OneNote into our design bible and Loop into our communication lifeline, figuring it out as we go and adapting constantly to our team’s chaotic rhythm.
Embrace the Mess: We won’t sugarcoat it. Game development is chaotic, and our system isn’t perfect. But by embracing the messiness, we’ve found a way to let creativity lead – and productivity follow.
Why You Should Join:
If you’re a UX or UI designer, developer, or creative lead who’s tired of hearing about rigid workflows that don’t match the reality of chaotic creativity, this session is for you. See how we make it work – and how you can, too.
Join us to learn, laugh, and maybe get inspired by the beautiful mess that is game development. This is how we do it – imperfectly, creatively, and always evolving.
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